1.1 Introduction
Sports and games are not mere physical activities alone. They play a
more significant role in making students confident, adaptable, alert, and happy.
Sports are usually games with certain rules that need exertion of body, mind
and both. Sports pertains
to any form of competitive physical activity or game that aims to use,
maintain, or improve physical ability and skills while providing enjoyment to
participants.
Academic
learning and sports education are actually the complementary. They are the two
sides of the same coin. For an all-round development of a student, the
curriculum should include sports and games and health education.
1.2 Advantages of Sports and Games
1.Physical benefits:
Sports and games make you more fit.
They make your muscles stronger and keep the bones, heart, and lungs in good
condition. When you play sports regularly, you use up the fatty molecules. It
implies that you have less chance of blood clotting and heart attack. Physical
games are the natural healer for the obesity menace. At least now, we should
make sports a mandatory part of the curriculum in schools and colleges. Once
people enjoy playing, they may not go for exercise routines to decrease weight.
Children who learn to play sports become active adults.
2. Sports make you a moral human being:
Sports teach many
life skills required for good conduct in society. When you play sports, you
imbibe qualities such as honesty, teamwork, leadership, and strategic planning.
These skills will be helpful in every walk of life. Children in sports learn to
follow the rules and respect teammates and opponents. As adults, they will not
readily resort to dubious and corrupt practices.
3. Sports help in enhancing your EQ:
Players are not afraid of losing a
game. Sportspeople can accept rejections and defeats better. Similarly, they do
not get carried away by their victories. They understand that success and
failure are both part of the game. Life becomes a lot easier when a similar
thought process is applied to all aspects.
4. Sports can boost academics:
Playing games increase concentration
power. The more you practice, the higher the potential of your brain. You
become good at decision making. You are ready to take up challenging subjects.
Therefore, sportspeople can study faster and are good at solving logical and
analytical problems. Moreover, sports teach you the value of time. Students who
play sports do not waste their precious time in gossiping and fault-finding.
5. Sports help in healthy socializing:
One of the main problems in the
present hyper-connected world is loneliness. Our social media presence seems
dubious, and people have fake friendliness. While playing, people have a
delightful time together and develop a healthy social life too.
6. Sports – an excellent stress-buster:
For students, sports are a source of
recreation. They help in breaking the monotony of academic studies. Serious
sports require intense training. Thus, sportspeople have a proper way to
channelize their energy. By actively participating in games, one can balance
his mood well and is likely to experience less stress in life.
7. Sports inculcates adventure spirit
People who play in national teams,
often travel abroad for their games. They get to experience different cultures
and have a broader mind. They become more exploring in nature. These qualities
can make you a global citizen. With more people in sports, our communities are
more open to experiments. From a business point of view, it makes the country
more attractive to foreign investors.
8. Pride of the nation:
At the highest levels, games are held
among various countries. It represents the progress of the nation. When a
national team wins the World cup in sports like football or cricket, the entire
country is in a celebration mood. People forget their regional differences and
unite as citizens of the country.
9. The Government’s role:
The politicians and administrative
officials need to understand the national significance of sports. The present
government launched the Khelo India scheme last year. Under this program, many
sporting events are conducted across the nation. It encourages the mass
participation of students in the games. The primary purpose of the scheme is to
identify talented people and train them adequately. We also require the
sportspeople to have other sources of income as they retire.
1.3 Organising sports meet and
rules and regulations of long jump and shot put
1.3.1. Organisation of sports meet
Sports meet is an
essential part in physical education. Hence, the organiser must keep in mind
the following aspects.
1. Need and conditions of the institution:
Before planning of the sports meet, the need and conditions of the institution
should be properly understood. Some Institutions are more special for sports activities.
2. Facilities available
3. Provision of funds
4. Meet should be interesting
5. Co-operation of teachers, parents
and students
6. Democratic organisation
7. Sports Committee: A committee
should be formed on democratic basis giving the representation to all. The
office bearers also should be elected for the committee.
1. Chairman- head of
the institution
2. Secretary- Physical
education teacher
3. Two Directors
4. One Treasurer
5. Sub committees
may be included and the committee may periodically discuss the matter and take
the decision for its success. The responsibility may be distributed to all the
members.
8. Making Houses: Making house is necessary to divide the
students according to age, sex, and strength in different houses. While
constructing the houses the following matters should be noted
1. The number of
students in each house should be same
2. The number of
players in each house should be same
3. Distribute the skilful
and talented students in all houses properly
4. The students of mental, physical and
intellectual abilities should be equally divided in all the houses
5. The house should
not be large group or two small one
6. The house must include
equal students from each class
9. Captain of house: Every house
should have its captain. The captain communicates all the decisions of the
committee and rules of the different activities. The captain of the house
should be active, intelligent and social. The following are the duties of the Captain:
1. Plan the program of the house
2. To form teams for different activities
3.To set entry form to participate
4. To give equal opportunities for
all students.
5. To keep discipline in the house
10. Prizes and Incentives: There
should be a provision for prize and incentives in sports meet. This will
activate the students to take keen interest in the meet.
11. Points to be noted while
organising sports meet
1. Suitable month
and date for the meet
2. Selection of
appropriate sports events to be included in the programme
3. Selection of
groups
4. March past and
flag hoisting
5. Identification of
guest and their appropriate number
6. Availability of
fund for purchasing prizes, certificates, refreshments and other materials.
12. Work involved in the sports
meet
1.
Pre-meet work: There shall be an organising committee which shall be
responsible for the successful and smooth conduct of the annual sports meet. Several
sub-committees are formed and work under the organising committee. They are:
Committee for
publicity
Committee for
Grounds and equipment
Committee for officials
Committee for
seating arrangement
Committee for
purchase of trophies
Committee for
refreshments
Committee for
maintaining discipline
2. Meet work:
The day of Sports Meet all the officials and competitors shall report before
the commencement of meet. The officials are given badges, copies of the program
and the concerned score sheet. The competitors are given the chest numbers and
necessary instructions.
The sports meet shall be started with an
opening ceremony which usually consists of march past of the houses. The
victory ceremony will take place as soon as the final of each event is over.
All competitors assemble for the closing ceremony and then the presentation of
trophies and certificates shall take place. With the signing of national anthem
singing of national anthem, lowering flag, declaring of the closing of the sports
meet by the Chief guest handing over the flag to the chief guest by the guard
of honour
3. Post Meet work: After the meet is
over it is necessary to return the equipment and other materials borrowed from
others. Convey thanks to all the teachers, non-teaching staff students and all
the persons who helped and made the sports meet a great successful one.
1.3.2. Rules and
Regulations Of Long Jump And Shot Put
1.3.2.1 Rules of Long Jump
Introduction
The long jump is a
famous athletic sport in which the competitor attempts to cover the most
distance in one single leap. The long jump is a crucial part of any athletics meet. After all, it is
one of those basic sports which nearly every kid (both boys and girls) is
introduced to at some point, in school sports days or in high school. The long
jump has been a part of the Olympics since the ancient Greek times, and was
included in the first modern Olympics in 1896. Often, there is a bit of
confusion about standard long jump rules; I myself wasn’t sure, until about a
month ago, whether they measure the jump to the farthest landing point or the
nearest. For those of you who follow the sport and would like to know a few
basic details regarding rules and regulations of long jump, this article is the
perfect concise summary of the same.
Long Jump: Basics
Before we move onto all the technicalities and
formal rules of long jump, here are some long jump basics to get you started.
As you all know, the long jump is a sport in which (as the name suggests), the
athlete who jumps the longest by legal means, wins. Basically, this is all that
the sport is about.
The athlete begins running from his or her starting
position and after attaining sufficient velocity, jumps, landing in a sand pit,
which is fitted with distance markers. There is a foul line, in the run-up
area, that the athlete has to be aware of; jumping from beyond this line
results in a ‘foul jump’. Jumpers try to get as close to the foul line as
legally possible before initiating their jump. This entire process is governed
by a certain set of rules. Let us see what they are.
Rules and Regulations
- No
part of the athlete’s foot should cross the front edge of the foul
line. If, at the point of take-off, any part of his foot (even the toe
edge of his shoe) crosses the front edge of the foul line, then the
jump is termed to be illegal or a ‘foul jump’, and does not
count.
- Typically,
in International track and field events, a long jumper has three
attempts to register his or her best legal jump. A foul
jump accounts for an attempt, but the time isn’t registered. Only the
farthest legal jump counts.
- The
distance, or the ‘jump’ is measured from the front edge of the
foul line to the first landing point of the athlete. To better
understand this, consider an athlete taking off legally from the foul line
and landing on his feet 15 ft from the foul line. However, if, while
landing, his hands touch the ground before his legs and a foot behind his
farthest landing point, he would be awarded a jump of 14 ft, since the
hands are nearer to the foul line than the feet and are the first point of
contact.
- Similarly,
even if the athlete takes off from behind the foul line, the starting
point is still considered to be the front edge of the foul line, rather
than the athlete’s actual point of take-off.
- Somersaults
are not permitted during the jump.
- The maximum
allowed thickness for a long jumper’s shoe sole is 13 mm.
- Records
made with the assistance of a tailwind of more than 2 m/s are
not considered. However, the time is registered in the ongoing competition,
since all the athletes benefit from the same wind conditions.
Long
Jump take-off board
1.3.2.2. Rules of Shot Put
Introduction
Shot put is a field event. The athletes try to
“put” a heavy weighted metal ball as far as they can. They are not permitted to
throw it but instead they push the ball out into the air. They “put” the ball
by holding it at the neck and pushing it into the air.
The Shot Put Weight may differ from 6 to 16 pounds
(2.76 to 7.26 Kg). It depends on the level, age, and gender of the
participants. The object of the sport is to “put” it as far as possible. The
act or Process of throwing a shot is known as a “put” and must be performed in
a specified way to be valid. The elbow should be bent to draw the shot back,
holding it near or touching the neck and chin but not farther back than the
shoulder.
The shot is put by extending the arm straight into
the air. The put must be carried out within 60 seconds of being called to
enter the circle. The athlete is not allowed to leave the circle until the shot
has landed. The judge calls for the put to be marked, then the athlete can
leave the putting circle.
Shot Put
Weight
The Shot-Put Weight may differ from 6 to 16 pounds (2.76 to 7.26 Kg). It
depends on the level, age, and gender of the participants.
Shot Put
Measurement
The measurement is prepared with help of a measuring tape from the
inside edge of the stop board to the nearest side of the shot once it has
dropped. If the shot drops on one of the sector lines, a foul is called and no
measurement is formed. If the shot drops outside the sector lines, it is out of
bounds and no measurement is formed. Measurements are to the closest 1/4 inch
or closest 1/4 centimetre, though individual competitions may change this as
required.
General Shot-Put
Rules Olympics
– The shot
Should touch or be near to the neck, under the jaw, or in front of the ear at
beginning of the throw.
– The shot cannot
be kept down or pulled back from the starting position. It must be pushed
forwards.
– The shot
cannot be taken from behind the line of the shoulders.
– The hand
cannot be dropped below the neck/chin position during the put.
A foul
occurs when:
– The shot is
held away from the neck at beginning of the put.
– The hand is
dropped/pulled back before the forward push.
– The hand is
taken from behind the line of the shoulder.
– If the shot lands on the exterior of the sector then it will be
Foul.
– If the
competitor comes out from the front half of the circle.
– If the
competitor Comes out of the circle before the shot has landed.
– Each athlete
has three throws in school competitions.
– The athlete
can touch the inside of the stop-board but not the top of it.
– Athletes can
go in the circle from any direction but they should take their exit from the
rear half of the circle.
– Athletes
cannot leave the circle unless the shot has landed on the ground.
– Measurement
should be taken from the circumference of the stop-board to the nearest mark
made by the shot (to the nearest cm below). The measuring tape must be pulled
through the centre of the putting circle.
Preparation
Once the competition has started, participants cannot take practice
throws or engage in other types of warmup activities or exercises.
A special case
to this is made if the participant’s coach or other members is present to
actively observe the warmup, though practice throws are still restricted once
competitors actively start throwing shots.
Playing
Area
When throwing a shot, participants stand inside a circle 7 feet in
diameter. A sector is made inside the circle which is utilized to determine
valid throws; the two radius lines of the sector made from the centre of the
circle are measured at 34.92 degrees apart.
A curved white stop board is laid within the circle between the sector
lines, serving as a denotation of the valid throwing sector and as an of were
threatening the thrower cannot cross the line or touch the line.
Putting
Shot put
• The act
of throwing a shot is known as a put and must be performed in a certain way to
be valid. The elbow must bond to draw the shot back, holding it near or
touching the neck and chin but not farther back than the shoulder.
• The put
itself is performed by extruding the ann straight to launch the Shot into the
as; throws that bring the shot back o even an overhand or underhand circular
momentum will be disqualified.
• The put must
be performed within 60 seconds to begin called to enter the circle.
• The thrower
cannot leave the cycle vet the shot has landed and the midge has called for it
to be marked.
1.3.3.
Report on Sports Meet
Adi
Sankara Training College, Kalady organised sports day for B.Ed students on 11th
March 2022. Its objective was to develop in the students a spiriting spirit, a
venue to display physical enhancement and gain hands on experience of
organising a sports day at a school in future.
The sports meet had both
indoor and outdoor games and track events. The indoor games include badminton,
chess, carrom board, lemon race, and sack race conducted two days before the
track events. We first years made the necessary arrangements a day before, by
cleaning the ground, marked the tracks and all required things for the sports
meet with the help of Ramesh sir, our Physical Trainer.
The sports day was
scheduled at 8.00 a.m. at our college ground, where the students assembled in
time. The event was started with a march past parade. The students were divided
into three groups with exciting and energetic names for each group: Gandhi, Tagore,
Vivekananda. Each group represented with a colour of blue, red, and black
respectively with flags and placards.
The inauguration ceremony
started at 9 am with flag hoisting by the chief guest Sri. B. Santhosh, SI of
Kalady Police Station. This was followed by welcome speech by our college union
chairperson Arya S. and the inaugural address by the SI, his words of wisdom
from his own personal life were inspiring and specifying the importance of
physical health and sports activities which help in maintaining a good mental
health too and it set the tone for the day. The principal N. K Arjunan sir gave
the presidential address and felicitation by Praseetha v., the vice principal. Ramesh
sir declared the sports day open. After this, he called the team captains of
each group for taking the oath and Ann Surya Sunny delivered the vote of
thanks. The entire event was organised by the senior batch.
The sports meet started at 10 am with event items 100 m, 200 m, 400 m
race, relay, long jump, shot put, walking for both the batches respectively.
Maximum participation was compulsory for any two events. All the events
finished off the most energetic and cheered with happiness.
1.4.
Credible participation in games and sports
Sports day is an event with colours
and beautiful moments of excitement. Sports have an unavoidable role in shaping
a fit and healthy body. A teacher trainee should need experience in conducting
sports meet, hence I actively participated in the sports meet. I participated
in games of Chess, Spoon race, 400 m race, shot put and disc throw.
Prize: I got first prize in lemon race, second
prize in chess, and third prize in Disc throw. It was an exciting day for me,
my mind is filled with lots of nostalgic memories of the event and an
educational day for me. It highlighted the importance of the sports and paved a
sporting spirit in me as a future teacher.